I was like a child wanting to do nothing more than play with his toys. I think that once you start working and having fun on this kind of project, it's difficult because you keep it in mind all the time and you want to only work on this project.Įven if people come to you and give you real jobs. I've worked on it during 3 months but I think 1 big month condensed. I had to work on it when I had time, during work when I could, after work and even during lunch breaks. Exciting, Inspiring, Challenging and stressful, but what a joy to have made it and what a joy to have finished it, because I still could have worked on it during months and months. It is a mix of what's going on in my entry and the end of my One Frame Of White journey. I've found it the last day, when I was exporting the final version. I had no idea of what kind of title I would choose. What other name could I have chosen for my entry. I would also like to thank my fellow of Serena Sound, Alberto and Pepe by magnificent soundtrack. The best of all has been testing and trying different techniques with Position maps, understanding the relationship of the RGB channels with XYZ position and finding your creativity sculpt in 3D. These would randomly stop working so I was forced to duplicate them, enlarging the Batch. As a result, I had to migrate the project to 2017's version and some setups where affected by it, mainly the Action that generated the positions. In addition to all this process I should add that I encountered some difficulties when the project was well advanced. Despite the fact that during the intermediate steps the results weren’t as attractive, after the merge of the different treatments I could achieve the desired look. I had created a pipeline without any rules but that had to be respected for the other scenes. The first challenge I encountered was when I finished the lava. Following this, I let my imagination loose and thus created a scene where we can see a rocky landscape emitting lava at the setting of the sun, where creatures (our talent) come alive on nudibranch shape. This test was the key that led me to create this piece. Lastly, I merged Glows, matchboxes, Color Corrections, etc. Then, I worked with the images of the incandescent lava. My first tests were to achieve a lava effect, to do so I created a scene in Action containing 2 end-jointed cylinders forming the letter L, I reused the Position map of this scene in another Action in which I could apply textures that helped to create the desired effect, on the other hand I made an IBL together with 2 lightbox (GGXIBL) in order to create 2 new maps, one for lighting and one for specularity. All in all, it is a wake-up call to the creativity in all of us. Freeing ourselves from the darkness that is working with and for the ideas of others. Inventor Parts will now appear as expected, even if the light in Styles and Standards is turned off.This piece began with the search for new ways of texturing various objects together into one, but then grew and led to an idea that would reflect the awakening of those dormant talents in us. Open Styles and Standards and you will see the “Environment” tab is now visible. Once the IBL Environment is loaded, the text box will close by itself.Ī new tab is loaded into your Styles and Standards.
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